Mollie Taylor: I was honestly a little worried about the visual downgrade from World to Rise, but once I got my hands on the game I didn't care anymore. ![]() The "flat and empty" quality that James mentions is exactly what takes me out of the moment and makes it feel less like a "hunt." I've also heard that Rise makes it even easier than World to track down targets (which was already pretty easy with Scoutflies), so maybe the pursuit is no longer an important part of Monster Hunter. Though, World's environmental density is more than just eye candy.
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